What customers want
Many failed products are built on what the makers think people should want. Successful products deliver on what people actually want or need (if not both).
Meta’s virtual reality products are built around what they think people should want: an artificial metaverse that looks kind of childish and that enables experiences that no-one has asked for. They try to conquer the world by creating something entirely new in the hopes that people would want that.
On Monday, Apple has unveiled their take on headsets. They chose not to create something entirely new. They built an (arguably) better way to experience the things that people already know. At the core, their headset is a way superior display compared to any other display that we used before. On that display, we can do the things that we already do, browsing the web, watching movies, enjoying family photos or collaborating with colleagues; most of these things seem to work better than on traditional displays. Movies will be more immersive, screens for our work will feel bigger etc.
Instead of creating something entirely new, the Vision Pro looks like it is about doing the things that we already love to do with the apps we already love to use, but better. That’s literally their pitch: “So you can do the things you love in ways never before possible.”
Apple doesn’t make customers want something entirely new. It tries to sell customers on a better way to get what they already want.